
Some of the content creators offer licenses right on the store using the same exact pricing model ($500/$2,000), though many do not, and you have to contact those creators individually to negotiate a license. Most of figures, outfits, and accessories are actually created by third parties, and you have to license separately from each third party whose content you use. That license doesn’t cover the vast majority of the content that sells on their store. It’s currently $500 if you or your company make less than $100,000 per year, otherwise it’s $2,000 (these licenses do sometimes go on sale, so worth keeping an eye on if you’re interested). You can buy a license on the store that will let you use their base content. In order to use the content in a game, you have to specifically get a license designed for game dev.

Just because you’ve bought a character, clothing, or props, doesn’t mean you can use them in your game. Licensing: content is not licensed for redistribution in games.

That’s not exactly the case, for a number of reasons

A lot of people new to game development look at a tool like and think it will allow them to cheaply get good results without paying for an artist or becoming an artist themselves. I’ve got a pretty decent workflow for doing this so I thought I’d type it up for anyone who might be interested.īefore I get started, though, I want to make a few points. I’ve seen several requests on these forums asking how to bring characters from Studio into Unreal Engine 4.
